ARThings v2.3 Released!

Download v2.3 now!

It’s been kind of a long development cycle but we decided to launch this release with some features which include the following:

  1. Update to ARCore 1.20
  2. Added support for OpenGL ES 3.0
  3. Added Push Notifications
  4. New monster: Added the Cacodemon!
  5. Added ability to toggle God Mode in the Cheats section under the Settings menu
  6. Made some changes to spawn pickup items closer to player to lower the difficulty
  7. Capped the rendering framerate to resolve some FPS inconsistencies
  8. HUD change: Added screen flash effect when picking up items
  9. Fixed some crashes causing app instability

Here’s a preview of an early Alpha version of v2.3 that shows the Cacodemon in action:

Alpha of v2.3 showing the Cacodemon and God Mode. Note that in this alpha Depth API Depth Occlusion has been disabled and the screen flash effect when picking up items is still under development.

We haven’t made a blog post on other releases after v2.0 (5 months ago!) so here’s what we’ve incorporated since then:

v2.2 – v2.2.3

  1. Fixed some issues with OpenGL alpha blending
  2. Added Firebase Crashlytics to debug an OpenGL Shader compilation issue in some affected devices

v2.1

  1. Updated to ARCore 1.19
  2. Enabled Depth API Depth Occlusion for supported devices
  3. Made some rendering frame rate tweaks
  4. Made a change to spawn monsters at least 2 meters away from the player

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